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this game is peak newgrounds

Hey! Just finished insane Standard runs just moments ago and i'd love to offer some of my ideas at least for newgrounds icons that could potentially be pulled into the game! My thought process was Old icons before new, so after a bit of deliberation i believe that two people whom deserve a pull into the fray is between Samurai Asshole and P-bot, both characters whom i think were amazingly incorporated into NG Rumble and deserve another chance to fight! though i'm sure adding both would increase the workload quite a bit so ill narrow the decision down to one.

I believe that S.Asshole deserves the spot, since between the two i feel like he is fading into obscurity much faster than P-bot, and he could have some interesting moves involving slashes and spins, perhaps a big Crowd Control spin to trap enemies and build up a large combo, etc. etc. He is also one of the absolute oldest creations for both newgrounds and Tom and he just needs a glow up, that is all! Good luck on both development and any other ventures you may partake on your journey into the future~

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Two things, 1: Hank is literally the most insane character in the game ( I even beat 2 insane mode maps with him ) and 2: Can you please add someone from Eddsworld into the game.

And Now a moveset for Tom ( from Eddsworld ): Attack 1: Cut to the Chase: Tom uses a Chainsaw to saw through enemies. Attack 2: Harpoon Attack: Tom uses a Harpoon Gun to command grab enemies and pull himself towards the enemies. Special: Molotov Cocktails: Tom throws Molotovs. Rush: Drunk: Tom becomes drunk and becomes more aggressive, dealing more damage, while becoming slightly less durable

Will the game be moddable soon?

(+1)

MacOS port when?

Hey :p

MacOS isn't planned for the next update, but maybe in the future I'll be able to upload for mac. So the only way to play it on Mac rn is through newgrounds and through a browser. 

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are you guys still developing this? 

if so how many characters do you plan to put in the game other then ena?

EDIT: the trailer for the ena update came out 3 hours after i made this comment

for some reason when i try to start up the game microsoft defender triggers and kicks me out of the game and saying its a virus. can anyone help?

oh please oh please make a Mac OS dude

(+2)

I managed to play the game on my TV through Steam Link, and I have to say it was a fun experience to enjoy from the comfort of my bed. I think co-op would be a lot of fun with a friend while playing on the big screen.

On another note, could you add rumble/haptic feedback in the next update? I think it would make the action feel more immersive and satisfying.

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can you please put skid and pump from spooky month in the game I love them so much and I love ur game too like as an assist

bro can you tell with what you have done so I can use it also I want to play on TV

You can just use an HDMI cord to hook the computer up to the tv. 

(+1)(-4)

Why is Cassette Girl still in the game? Developers? Hello? Lil update?

(-4)

fr

(+2)

We are still actively looking at the most responsible way to approach this as we do research and work on the ENA update. There are discussions about everyone's opinions happening actively in the Rushdown Rivals discord.

(+4)

I have a nutty idea but hear me out what if Sanford and Deimos were playable by using a switch mechanic similar to bloodstain or castlevania 3 but they share the same health but in a unique way where Sanford has 3 hit points and Deimos has two hit points so if one gets taken down the player will automaticly switch to the other and both have their own unique ability.

 Deimos will use knife attacks as primary and will use guns as a secondary but each fire arm will have four shots like Pico minus the auto aim and will start with the pistol but will passively get other guns like hank such as the burst fire smg, shotgun, and grenade launcher (and yes I am thinking of the ones from madness interactive game) and if Sanford goes down then the switch button changes to a parry like hanks making him a glass cannon but it could drain his ammo quickly due to it being limited.

Sanford will  use his meat hook as primary and for secondary it'll be similar to son's chain but will be very different to where if Sanford use it mid air it'll pull him towards who or whatever it catches like he did in one of the episodes when he went up against a bunch of soldat's until they had to get Hank providing extra mobility and if Deimos goes down the switch button will change to the firearm button that functions as Deimos's secondary with the difference being that the pistol will change to the revolver but will function the same until Deimos is revived will be passed to him and vis versa making him a versatile fighter.

Now for the rush ability I am actually not sure I was thinking maybe it would be one of the power ups from the madness interactive game perhaps there would be an extra round in the guns before being discarded or reloaded if your using the pistol I am open to what other people may think and i hope you have an awesome day

(+1)

This game is amazing .

Only a small one is missing just missing a little otmization my computer is litle old, so I have some trouble playing the game. But im impressed with the game, both the pixel art and the gameplay Oh dude you're so F$$¨#@ (Sorry for that)

⭐⭐⭐⭐⭐ five stars.

Deleted 204 days ago
(-1)

That's pretty cool. I'd love to see mods of this game : )

i tried to use parsec to play with  friend but they were not able to control anything we tried the assign controller part but it did not work as the start button was not working is there a fix or any other way to do something similar?

Make sure on the assign controller page that you see the controllers in the center, then move them left or right for player 1 or player 2. What controllers were you using? I'll check them out when I get the chance.

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keyboard for both 

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player 2 by default has no key binds for the keyboard and has to manually make those in the settings menu (the cog on the bottom left in the title menu). Go to 'controls' -> 'keyboard' and from there you can bind your keys. Make sure you have a key for jump and roll as that's the confirm and back buttons.

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alright thank you. as it stands I had done it but I still do not know what the start button is yet. oh and it does not pick shift up as a button just think I should put it here as a side note.

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For player 2, the jump button is also the start button. Thank you for the heads up on the shift button not working. I'll look into that.

still have no clue how to install this on linux, still enjoying the newgrounds version tho

(+1)

Try downloading 'RushdownRivalsLINUX2.appimage' instead of the zip version. Then put that file somewhere that you can remember. If you right click it, go to the properties and find a check box that says it's an 'executable' and enable it. It should hopefully launch. If not I think the os is specifically for Ubuntu.

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