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oh please oh please make a Mac OS dude

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I managed to play the game on my TV through Steam Link, and I have to say it was a fun experience to enjoy from the comfort of my bed. I think co-op would be a lot of fun with a friend while playing on the big screen.

On another note, could you add rumble/haptic feedback in the next update? I think it would make the action feel more immersive and satisfying.

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can you please put skid and pump from spooky month in the game I love them so much and I love ur game too like as an assist

bro can you tell with what you have done so I can use it also I want to play on TV

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Why is Cassette Girl still in the game? Developers? Hello? Lil update?

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fr

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We are still actively looking at the most responsible way to approach this as we do research and work on the ENA update. There are discussions about everyone's opinions happening actively in the Rushdown Rivals discord.

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I have a nutty idea but hear me out what if Sanford and Deimos were playable by using a switch mechanic similar to bloodstain or castlevania 3 but they share the same health but in a unique way where Sanford has 3 hit points and Deimos has two hit points so if one gets taken down the player will automaticly switch to the other and both have their own unique ability.

 Deimos will use knife attacks as primary and will use guns as a secondary but each fire arm will have four shots like Pico minus the auto aim and will start with the pistol but will passively get other guns like hank such as the burst fire smg, shotgun, and grenade launcher (and yes I am thinking of the ones from madness interactive game) and if Sanford goes down then the switch button changes to a parry like hanks making him a glass cannon but it could drain his ammo quickly due to it being limited.

Sanford will  use his meat hook as primary and for secondary it'll be similar to son's chain but will be very different to where if Sanford use it mid air it'll pull him towards who or whatever it catches like he did in one of the episodes when he went up against a bunch of soldat's until they had to get Hank providing extra mobility and if Deimos goes down the switch button will change to the firearm button that functions as Deimos's secondary with the difference being that the pistol will change to the revolver but will function the same until Deimos is revived will be passed to him and vis versa making him a versatile fighter.

Now for the rush ability I am actually not sure I was thinking maybe it would be one of the power ups from the madness interactive game perhaps there would be an extra round in the guns before being discarded or reloaded if your using the pistol I am open to what other people may think and i hope you have an awesome day

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This game is amazing .

Only a small one is missing just missing a little otmization my computer is litle old, so I have some trouble playing the game. But im impressed with the game, both the pixel art and the gameplay Oh dude you're so F$$¨#@ (Sorry for that)

⭐⭐⭐⭐⭐ five stars.

Yo! You know there's a modding tool called Undertale ModTool right? People can replace sprites, sounds and modify code using this open-source modding tool.


https://github.com/krzys-h/UndertaleModTool

That's pretty cool. I'd love to see mods of this game : )

i tried to use parsec to play with  friend but they were not able to control anything we tried the assign controller part but it did not work as the start button was not working is there a fix or any other way to do something similar?

Make sure on the assign controller page that you see the controllers in the center, then move them left or right for player 1 or player 2. What controllers were you using? I'll check them out when I get the chance.

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keyboard for both 

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player 2 by default has no key binds for the keyboard and has to manually make those in the settings menu (the cog on the bottom left in the title menu). Go to 'controls' -> 'keyboard' and from there you can bind your keys. Make sure you have a key for jump and roll as that's the confirm and back buttons.

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alright thank you. as it stands I had done it but I still do not know what the start button is yet. oh and it does not pick shift up as a button just think I should put it here as a side note.

For player 2, the jump button is also the start button. Thank you for the heads up on the shift button not working. I'll look into that.

still have no clue how to install this on linux, still enjoying the newgrounds version tho

Try downloading 'RushdownRivalsLINUX2.appimage' instead of the zip version. Then put that file somewhere that you can remember. If you right click it, go to the properties and find a check box that says it's an 'executable' and enable it. It should hopefully launch. If not I think the os is specifically for Ubuntu.

nvm

how to i download this game i did follow the description but nothings there

One of our fans made a discord server, check it out:

https://discord.com/invite/WUDaaWPfTN

32 bit?

64 only :(

you can make 32bit or not ? I really wait for this game but its 64bit :(

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Unfortunately, Gamemaker doesn't support 32-bit exports anymore in the new versions :(. Your best bet right now is to try the web version but the loading times might be long depending on your connection.

i have a really bad computer and web version is not working

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Great game, but I've found a bug where after I completed a level, it doesn't give me the exit portal to end the level 


update; at least I've gotten the confirmation that I've completed the level, its kinda weird that I didn't exit the level like the the other levels

I can still move around and pause and such, btw

Ok that's weird I'm gonna fix that but at least that doesn't hard lock you out. Thank you!

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This is honestly my favorite game, Newgrounds Represent!

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I love your game so much! Its so much fun when you see a new character appear on the battlefield from your favorite newgrounds shows lol (I litterally gasped when i saw salad fingers lol). I do have a question though, when you add ENA, how will you show her different emotions? And if so, will you use aspects from Dream BBQ?

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I can't say too much about how we're gonna design her moves, But I could say that her moveset is gonna revolve around what we see before Dream BBQ's announcement since it's not out yet.

Good game and good update but i have problems with the controller,literally dosen't respond and make the character run to the left.

Hi sorry to hear the problems :(

What platform do you play on and what controller are you using? I'll look into it when I get the chance.

I just download the game normally for PC windows and im not sure what kind of controller Is what im using,sorry.

What i can say Is the Controller works good in other games and in the previus versión of the game.

Im gonna try to install the game again,maybe something happen when i installed the first Time.

That's weird. I didn't touch the controller code at all so it should be the same. I did however increase the check size of what's plugged into your computer to find more controllers. Maybe there's something plugged into your computer that's making the character move?

i don't know,i try to install again the game but Is the same.

For some reason the game just capture the up and left direction at the same Time,i try to touch other buttons and nothing.

I even restar the controller option to se if maybe i touch something but no,Is the same.

I dunno,Is the Controller maybe?

Maybe try a different gamepad if you have one. I'll look around the controller code to see if there's a problem

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very fun game!!
geometry dash stuff would b cool I think

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Yea cool game 😎

how to play on liunx

The linux zip should have a file you can launch when you download it. You might have to manually launch it if you get it from the launcher (probably an error on my end). If that doesn't work try using the steam deck app image version (Though might have different prompts since it's made for the steam deck).

Quick question: Have you thought about adding music from API and NemesisTheory to the game? They are talented musicians of classic Newgrounds history, so it would be fitting to see tracks from them added to this game.

I do want more musicians and music for the game. However, we already have a lot of other music I need to use first before I'm able to get others on board. 

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Do they have Newgrounds Iconic Logo as a character? 

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plz add henry stickmin plzplzplz iwantplau as Henry S. min

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this game sucks they need to add peter griffin

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was recommended this as inspiration for a pico moveset for something I'm working on, and GOD is this actually REALLY FUN
i only played a general handful of the characters but i have to say nene's definitely my favorite so far
I have to say I'm not the biggest fan of girlfriend having the devil wings, but this is all sick and I was almost screaming every time I saw each robot spawn in cause of all the references, ESPECIALLY when HATTY HATTINGTON appeared as a boss ???? (god i love battleblock theater)
all in all, this is a great game and I can't wait to see where it goes
if i had to recommend any newgrounds characters for future playables, I'd have to say Phil Eggtree from Riddle School for something particularly newgrounds-tied and well-known, or John Egbert from Homestuck for his series just crashing newgrounds once

Thank you!

I'm glad you liked it. Currently working on another update with a new character, rival boss, some new enemies, assist, and a new map. Stay tuned because I'll probably drop it sometime this month or early next month. We're gonna reveal who the next character will be in the trailer.

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I had been waiting for this game to
play with my family for so long and it 
was worth it! Hope to see a 4 player
mode soon and, of course, more iconic 
newgrounds characters. I loved how 
good this game is and all the love put 
into it. Keep up the amazing work!
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So do you plan on adding new characters? Because now i kinda want someone from eddsworld :0

yes. I'm working on one right now : )

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I know there is co-op, but could online multiplayer be possible? Just a thought

Online multiplayer is on my radar, but not planning to come out any time soon since I'm still learning how to do it properly. I might get started on an early prototype since a lot of people want to play with their friends (including me). Though it might be a peer-to-peer type of online with manual port forwarding first then I'll move it up to dedicated.

If you do want to play with friends online, I do recommend Parsec. It streams your screen to your friends and they can connect to your pc and play 'online' with you.

ok so I feel like yall are already working on adding boyfriend, but as a suggestion maybe add Tankman as a playable character. or adding a four player mode. other than that I am looking forward to more updates. because I'm exited to to see where this game goes.

Another Idea. What if (hear me out here) you add a character (or characters) from :the game:.

I love that game. I'll think about it :)

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I've been playing this game a lot with my arcade stick and it feels very much like something that belongs in a dedicated cabinet. It would be neat if someone could put this game and a few other NG classics in an actual arcade cabinet.

That would be really cool to see this game in an arcade cabinet and if anyone wanted to do it I would 100% be okay with it. It's also really cool to hear that people are using arcade sticks for the game. Any problems with arcade sticks? Let me know and I'll try to fix them or add more support of stuff :)

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Using an arcade controller isn't too different from a gamepad aside from the lack of twin stick controls, so there isn't anything to worry about for this game.

Anyways, have you thought about doing linear platforming stages in the style of Metal Slug or Sonic? It would allow for interesting challenges like speed or no-damage runs to add more depth to the game mechanics. The paths could go up, down, left, right, or anything between for varied stage design. You can look up GMTK on YouTube if you want more inspiration.

The original plan of the game was going to have a story mode that played pretty much like a typical beat em up with a linear path (Kinda like the Scott pilgrim game).  Metal Slug was also one of the inspirations and concepts that we want to make.

Unfortunately, because of time and effort for a fun little passion project, I had to cut it. I developed this game mostly for HTML5 so I can upload it on Newgrounds. HTML5 has a lot of problems so I had to make a lot of compromises mostly regarding the size and load times.

It looks like people really like this game so I'll reconsider adding something similar to that when I have more time. 

Thanks for the reply!

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When can we play here on browser because my school blocked Newgrounds from our computers and it seems like a fun game to play

The game hits a limit on the itch.io html5 upload so I can't upload the web version here :( 

I'll try to see if there's a workaround in the future.

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Oh ok https://www.youtube.com/watch?v=dQw4w9WgXcQ

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holy cow this is sooo cool

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I have some character ideas for you!.The game is really funny so why can't I put my ideas in it?

P-Bot:He can be a tank-type of character.He is really stronger,but have less life than the average characters.I don't think he can fit as a normal character,he can be a trophy for beating certain amount of enemies or whatever your mind can think about lol.

Samurai A'shole:His katana and his speed together are really dangerous,but that doesn't matter because he is a samurai...actually,that don't make sense.

Tankman:The though guy and the ''''captain''''.Let's be honest,this guy will appear soon in the game,I know you're thinking on it xD.His average moves can be using fists and a Uzi,but I don't know if that's too OP or idk.

Convict:Another trophy character,but with a more harder way to unlock(I guess,unlocking first S.A. and after him doing the proccedure to unlock this guy).He is too OP,so I think I will not count his mimic powers 'cuz that will break the game xD.And I don't think the artist could handle drawing Convict versions of every character,so he will be though but in the normal way:only using a knife and his fists.

Mime and Dash:Can be joke character,but think about the possibilities lmao.

Henry Stickmin:This could be impossible,but if it happens,I love to see a moveset of him using a trap from every game.

Well,if u want to add someone from the list I'm all for it :D
Also good luck with the development!

Thanks for the character post! I love your ideas for each character. We'll see if they come in the future :)

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You're welcome buddy,always open to help this kind of cool projects!

Also I had a idea for a minigame mode,where u have to make some challenges to unlock characters or new scenarios.Also,if you're looking to translate the game in spanish,I will help translating it.I'm spanish lmao

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this game is honestly sick!, i already have played the newgrounds version and this one, i really wanna see more of this game since its so unique and sick!, i also had some ideas i wanted to share! (i know alot of people already have done so and im sorry if its annoying to you!)


So i had an idea for a new mode, in this mode 1 player would be any of the playable characters, meanwhile the 2nd player would be able to control enemies, since enemies can die pretty quickly the 2nd player would be assigned a random enemy each time he dies, if there isnt any enemy in screen a random enemy will just pop up, he wouldnt be assigned the bosses since that would be too op, since most enemys have like 1 or 2 attacks the controls would be the same except you wouldnt be able to dodge, double jump or use a vehicle, they also woudnt be able to attack any enemies since that would just be helping the other player. 

i know it would be probably really hard to add this to the game but i still just wanted to share my idea!

Thank you if you actually took the time to read this lmao

It's not a bother and I encourage these types of posts. I try my best to read everything since it helps me brainstorm more stuff.

I had a similar idea also where p1 and p2 take turns on rounds and try to score more points than the other person. The kick for this one is that the player not currently playing would be a flying thing (idk a ghost or machine thing) and can shoot, spawn enemies, or drop traps that might mess up the player currently playing.

I do like your idea also and I might experiment with both to see which clicks more.

Thanks for playing! :)

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Made a video for insane mode

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Will there be a mac build soon?

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Maybe when I release the other characters, I'll probably get my hands on a Mac by then. Try playing the web version on the original Newgrounds page while you wait.

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Ah ok. I'm willing to wait as long as it takes for the release. No need to rush anything. Take care

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okok i wrote an ena moveset concept because i really like her and this game and wanna see her in it !!!! hopefully its up to standard


ENA - Joel G.


Attack 1 - Abstraction - Ena attacks by swinging her arms in front of her. (idk how to describe this best but basically its like her arms are detached from her torso and they just swing from side to side in order to punch without the rest of her body having to move, kind of like if the arms were  a steering wheel)


Attack 2 - Outburst - Ena performs a different attack depending on her active emotion.

  • If HAPPY - Ena briefly transforms into her Demon form and breathes fire, hitting multiple times and having a chance to burn enemies. This can detonate Darnell's canisters.
  • If SAD - Ena spews out static, dealing damage and leaving a puddle on the ground that dramatically slows enemies.
  • If NEUTRAL - Ena summons Phindoll and rides him forward Totsugeki-style, dealing damage.


Special - Emotional Control - Ena swaps emotions, from Happy to Sad. This slightly changes her appearance, second attack, and some properties. Each emotion lasts for a short amount of time before making her neutral again. Killing an enemy refreshes the skill, allowing emotions to be swapped prematurely. Upon spawning in, the emotion Ena will use on her first cast of this skill will be Happy.

  • When HAPPY - Quicker, lighter, more rapid attacks, combo strings snowball high damage.
  • When SAD - Slower, heavier hits, cannot double jump, attacks can make enemies vulnerable easily

Rush - The Great Runas - Moony will float down and start to accompany Ena. Every so often, Moony will go into a more humanoid form and shed her spherical shape. When this happens, she will automatically track onto the enemy with the highest HP, and begin to attack them. Her first strike leaves the enemy vulnerable. Ena can attack in tandem with Moony when this happens!

In addition to this, Ena's emotions are intensified during her Rush. Happy becomes Drunk and Sad becomes Full-Sadness, increasing Attack 2's damage and increasing the effectiveness of each emotion's positive effects.

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other idea stuff:

  • rahhhh give us skins n costumes we can buy with coins!!! puh lease id love to use gf's other mod designs
  • im sure youve heard it before or its in the works , but online would be awesome...,,,
  • idk if its already ingame since i havent had the chance to play multiplayer (and it might be tough to balance) but i still think pvp would be fun, or some sort of competitive mode
  • character-specific campaigns!!
  • an echo-fighter sorta thing
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Love how detailed this all was! You seem to have a great grasp on how we design our characters. Also love the other features you suggested. I'll be looking back on this occasionally LOL

That character design was incredibly well made. However, I can't tell you if Ena will come to the game :) 

  • I'm very down to put skins in the game and echo stuff. Though that's a lot of work on my artist so that's all on him if he wants.
  • Online is on my radar but not planned anytime soon. I'm just not sure how to correctly do yet. I'll probably experiment with it but no guarantees.
  • Local Co-op is in the game. If you have a friend (gamepad recommended) they can press start to join or make their own keys if they are using the keyboard (the jump key to join).
  • No PvP planned right now. We didn't want to make Newgrounds Rumble 2 since that game was designed for PvP and might actually be a thing that's being made. (Also my code is kinda spaghetti lol)
  • We did want to make a story mode, but it was too much for a game we just do in our free time for fun. If a lot of people really want it, we'll consider it. For now we want to focus on adding more characters, enemies, and assists.
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Itsa funn ass game

why dose it kick me out when i play it for a few minutes

I'm sorry about that :(. I'm not sure why that's happening. If there's a crash error please send me a picture of what is says. I'll look more into it.

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i fixed it 

appearently when i logged in it worked

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Made a video

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Just finished watching. You guys did great! Thanks for playing!

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Happy you enjoyed the video and we really enjoyed playing it so thank you for making it.

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